Pedro_The_Swift
1st August 2013, 01:29 PM
As some of you know I play games on my PC,, in fact thats its prime reason for being, all things considered during its build were maximise one function, its ability to play games.
I have just finished playing The Walking Dead--
The Walking Dead Game Review | Photos, Screenshots, Xbox 360 (http://www.smh.com.au/digital-life/games/storyline-lives-large-in-the-walking-dead-20130515-2jljh.html)
now not only is this not a First Person Shooter, its graphics are in the old comic book style, and its a "Point and Click" game.
not my normal cup of tea at all!
Anyway if you took the time to read the review you'll see its all about choices, who lives and who dies, and how that effects your character and the people around you.
Now comes the reason for the post(wait for it--) In between each episode players choices were displayed, did you shoot the sick boy? did you drop your friend on purpose? did you leave someone to die?
But the best/strangest part is that players choices from all over the world are compared to yours. So you may find that YOU were in the 10% of players shot the sick kid, and THAT opens up a whole wriggly can of worms.
Was there an(y) alternative?
Am I a monster?
What sort of person shoots a kid?
Sometimes literally life and death decisions had to be made very quickly (less than 5 secs or the zombies ate you or a team member) but others you could really stew on.
The mechanic of gathering choices from people all over the world about life and death situations is unique and quite breathtaking in its simplicity.
How much of the results are a true character analysis is open for discussion.
I once did a few game reviews on here and the reviews of my reviews were enough for me to offer the above SMH column above;)
I have just finished playing The Walking Dead--
The Walking Dead Game Review | Photos, Screenshots, Xbox 360 (http://www.smh.com.au/digital-life/games/storyline-lives-large-in-the-walking-dead-20130515-2jljh.html)
now not only is this not a First Person Shooter, its graphics are in the old comic book style, and its a "Point and Click" game.
not my normal cup of tea at all!
Anyway if you took the time to read the review you'll see its all about choices, who lives and who dies, and how that effects your character and the people around you.
Now comes the reason for the post(wait for it--) In between each episode players choices were displayed, did you shoot the sick boy? did you drop your friend on purpose? did you leave someone to die?
But the best/strangest part is that players choices from all over the world are compared to yours. So you may find that YOU were in the 10% of players shot the sick kid, and THAT opens up a whole wriggly can of worms.
Was there an(y) alternative?
Am I a monster?
What sort of person shoots a kid?
Sometimes literally life and death decisions had to be made very quickly (less than 5 secs or the zombies ate you or a team member) but others you could really stew on.
The mechanic of gathering choices from people all over the world about life and death situations is unique and quite breathtaking in its simplicity.
How much of the results are a true character analysis is open for discussion.
I once did a few game reviews on here and the reviews of my reviews were enough for me to offer the above SMH column above;)