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Thread: How to calculate Gradeability?

  1. #11
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    Quote Originally Posted by wagoo View Post
    Geez,how many user names does one man need? Sorry Ben I thought the penny might have dropped with the smilie at the end of my comment.
    Seriously though,i'm working on something different, and none of the threads on pirate or outers give me what I'm looking for.
    Bilagoo
    That you Bill??? Bloody hell, how many usernames do you need!!! So you converting your SWB to a one-link now???

    Good to see you on AULRO. This place is a bit light-on on mod/suspension tech though. I get accused by the rivet counters of "ruining" my ex-mil IIA because it is not the same as when it left the ADF...

    Not sure I really understand your question if those threads don't help???

  2. #12
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    Quote Originally Posted by isuzurover View Post
    That you Bill??? Bloody hell, how many usernames do you need!!! So you converting your SWB to a one-link now???

    Good to see you on AULRO. This place is a bit light-on on mod/suspension tech though. I get accused by the rivet counters of "ruining" my ex-mil IIA because it is not the same as when it left the ADF...

    Not sure I really understand your question if those threads don't help???
    Time to petition Inc for a new Tech section.

  3. #13
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    Quote Originally Posted by abaddonxi View Post
    Time to petition Inc for a new Tech section.
    I'm saying nothing - otherwise he might accuse me of whinging.

  4. #14
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    Quote Originally Posted by isuzurover View Post
    That you Bill??? Bloody hell, how many usernames do you need!!! So you converting your SWB to a one-link now???

    Good to see you on AULRO. This place is a bit light-on on mod/suspension tech though. I get accused by the rivet counters of "ruining" my ex-mil IIA because it is not the same as when it left the ADF...

    Not sure I really understand your question if those threads don't help???
    Thanks Ben. Yes I'm slowly working my way through the list of prefered usernames. Silly I know.
    The non standard tech as you say is a bit light here, but there are one or two gems to be found.
    My swb has been one link since i built the portals, but a mate has offered me a set of reco'd Mog 404s and I'm thinking of building another truck.
    Triaged, the bloke on pirate whose 4 link calculator, too many people take as gospel, concedes that his antisquat calculations only apply to rear wheel drive on level ground, and doesn't factor in the effect of weight transfer to the rear when climbing or the effect of a radius arm, one link, or similar geometry front suspension pulling the front end down.
    This would go some way to explain why my swb doesn't display the axle hopping characteristics that the pirate mob go on about. So I thought I would disregard some of the pirate technical BS and formulate some technical BS of my own.
    Regards.

  5. #15
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    Wouldn't 45 deg be a 100% slope?
    So your gradability answer of 92% would be pretty close.

    It's good to finally make the agrover connection.

  6. #16
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    Quote Originally Posted by wagoo View Post
    If you've got nothing useful to contribute then kindly move along. There's nothing of interest here for you.
    Wagoo.

    Going on this comment, you won't last long on Pirate4x4
    Cheers Baz.

    2011 Discovery 4 SE 2.7L
    1990 Perentie FFR EX Aust Army
    1967 Series IIa 109 (Farm Truck)
    2007 BMW R1200GS
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    1994 Yamaha XT225 Serow

  7. #17
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    Quote Originally Posted by isuzurover View Post
    I'm saying nothing - otherwise he might accuse me of whinging.
    Passed up the line.

  8. #18
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    There used to be gradability and startability formulae in the road train regulations of the state registration authorities. Try an on-line search.

    For vehicle dynamics formulae, get a copy of the Chevrolet Power Catalog from a GM Goodwrench Performance Parts dealer or mail order direct from GM goodwrench in Detroit. Chapter 9 is all about suspension and steering characteristics and calculations.
    URSUSMAJOR

  9. #19
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    To modify antisquat for obstacles, just alter the ground line. It's pretty easy to do with a graphical method.
    Climbing a smooth hill and accelerating on flat land are basically the same thing. It's just a swing of the weight vector.

  10. #20
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    Quote Originally Posted by Redback View Post
    Going on this comment, you won't last long on Pirate4x4
    Bill has been posting on pirate4x4 for years.


    Quote Originally Posted by Dougal View Post
    To modify antisquat for obstacles, just alter the ground line. It's pretty easy to do with a graphical method.
    Climbing a smooth hill and accelerating on flat land are basically the same thing. It's just a swing of the weight vector.
    Dougal is of course correct.


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